PATCH NOTES

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Champion changes, item tuning and system updates — straight from the newest League of Legends patch.

PATCH 26.10

PANDEMONIUM

The season of demons continues

· Erika "Riot Cashmiir" Haas, Steven "Riot sternest" EarnestOfficial notes ↗

We have follow-up for the recent Season 2 changes to bring some of the more overpowered content in line and give a bump to things that have not seen the adoption they probably should.

Items and runes are still key here. Nerfs to Deathfire Touch, Gluttonous Greaves, and Voltaic Cyclosword, and buffs to Stormraider's Surge and the two new starting items introduced last patch.

Lee Sin is throwing off the weights with limiters removed on his shield and other modernization changes, and Quinn is heading into the jungle.

We also have behavior updates with termination votes for disrupted games, and improved detection models for text.

Adjusted

1

ESSENCE EMPORIUM

The Essence Emporium is back and will run from May 13 to June 10. Along with chromas and other special Emporium content, we are adding a brand new title, Big Serious Gamer, for those that have mountains of BE piled up.

CHAMPIONS

Ambessa

Last patch's ultimate nerfs increased counterplay at high skill levels. We are shifting some power from jungle into top while promoting a bruiser playstyle with better early power, keeping jungle clear and general lategame potential the same.

  • QCunning Sweep / Sundering Slam

    • Target Max Health Damage: 2 / 3 / 4 / 5 / 6%4 / 4.5 / 5 / 5.5 / 6%
    • Bonus Monster Damage: 12575
  • RPublic Execution

    • Healing Percentage: 10 / 12.5 / 15%15 / 17.5 / 20%
    • Healing Effectiveness vs Monsters: 40%25%

Anivia

The Ice Birb has been strong across top, mid, and support without much build or playstyle differentiation. We are targeting her durability so top lane has more all-in windows to crack the egg.

  • baseBase Stats

    • Base Armor: 2119
    • Armor Growth: 4.54.1

Ashe

As one of our premier utility ADCs, Ashe is pumping out a bit too much damage. A minor nerf to Q so she cannot have the best of both worlds.

  • QRanger's Focus

    • Total Damage: 110 / 117.5 / 125 / 132.5 / 140% AD110 / 115 / 120 / 125 / 130% AD

Galio

Galio has been quite sad between the removal of Phase Rush and mid role quest adjustments. We are reducing mana costs, tuning Justice Punch, and helping Hero's Entrance scale with his signature stat.

  • QWinds of War

    • Mana Cost: 70 / 75 / 80 / 85 / 9060 / 65 / 70 / 75 / 80
  • EJustice Punch

    • Total Damage: 90 / 130 / 170 / 210 / 250 (+90% AP)100 / 135 / 170 / 205 / 240 (+100% AP)
  • RHero's Entrance

    • NEW Total Damage: Now scales with 100% bonus magic resistance

Lee Sin

Lee Sin has watched other champs surpass him in flair and mobility. We are giving him more opportunities to fly around the map while making high moments feel impactful at all stages of the game.

  • WSafeguard

    • Shield: 70 / 115 / 160 / 205 / 250 (+80% AP)60 / 105 / 150 / 195 / 240 (+80% AP)
    • Flat Cooldown: 12s on non-champions and 6s on champions7s at all points
    • NEW Shield on non-champions: Lee Sin gets his shield when jumping to a minion or ward
  • ETempest

    • Magic Damage: 35 / 60 / 85 / 110 / 135 (100% AD)35 / 60 / 85 / 110 / 135 (90% AD)
  • RDragon's Rage

    • NEW Unconditional Collateral: A champion's body will continue to fly, knock up, and do damage even if killed mid-flight

Naafiri

Naafiri has been top dog in both mid and jungle for a while. We are taming some of her power by reducing damage output.

  • QDarkin Daggers

    • Minimum Bonus Physical Damage: 30 / 45 / 60 / 75 / 90 (+40% bonus AD)30 / 42.5 / 55 / 67.5 / 80 (+40% bonus AD)
    • Maximum Bonus Physical Damage: 60 / 90 / 120 / 150 / 180 (+140% bonus AD)60 / 85 / 110 / 135 / 160 (+140% bonus AD)
  • RHounds' Pursuit

    • Physical Damage: 150 / 250 / 350 (120% bonus AD) + 15 / 25 / 35 (+12% bonus AD) per packmate150 / 225 / 300 (120% bonus AD) + 15 / 22.5 / 30 (+12% bonus AD) per packmate

Quinn

Quinn has struggled in top due to system changes across 2026. We are reducing her ult mana barrier for laners and opening the door to the jungle with monster damage bonuses.

  • PHarrier

    • NEW Bonus Monster Damage: 50
  • QBlinding Assault

    • NEW Bonus Monster Damage: Now deals 50% increased damage to monsters
  • RBehind Enemy Lines

    • Mana Cost: 100 / 50 / 050 / 25 / 0

Shyvana

Players are finding success building health and ability haste on Shyvana. We are bringing down her innate defensive capabilities to make taking down this dragon more reasonable.

  • baseBase Stats

    • Health per level: 10095
  • WInferno Aegis

    • Cooldown: 13 / 12 / 11 / 10 / 913 / 12.25 / 11.5 / 10.75 / 10
    • Shield: 75 / 95 / 115 / 135 / 155 (+12% bonus health)60 / 80 / 100 / 120 / 140 (+12% bonus health)

Smolder

Smolder's early game was bolstered by Deathfire Touch. We are nerfing DFT and tapping Smolder down to compensate. He continued to skyrocket in winrate as players adapted builds, so we are nerfing him again.

  • baseBase Stats

    • Base AD: 6058
  • QSuper Scorcher Breath

    • Damage: 60 / 75 / 90 / 105 / 120 (+130% bonus AD)60 / 70 / 80 / 90 / 100 (+130% bonus AD)
    • Crit Increase: 50% (+15% from Infinity Edge)75% (+22.5% from Infinity Edge)
  • WAchooo!

    • Explosion Physical Damage: 10 - 110 (+65% bonus AD) (+80% AP)10 - 110 (+50% bonus AD) (+80% AP)
  • RMMOOOMMMM!

    • Damage: 200 / 300 / 400 (+110% bonus AD)150 / 250 / 350 (+100% bonus AD)

Wukong

Wukong has been struggling across roles. We are empowering his trickster playstyle to reward clever and creative uses of his clones.

  • WWarrior Trickster

    • Clone Damage: 30 / 35 / 40 / 45 / 50%40 / 45 / 50 / 55 / 60%
    • Clone Duration: 3.254
  • ENimbus Strike

    • Bonus Attack Speed: 35 / 40 / 45 / 50 / 55%40 / 45 / 50 / 55 / 60%

Zed

Zed has soared in power with huge pickrate spikes from Season 2 changes. We want to preserve his identity as a strong laner but hit some of his most guaranteed damage.

  • PContempt for the Weak

    • Max Health Damage: 6 / 8 / 10%5 / 7.5 / 10%
  • EShadow Slash

    • Damage: 70 / 95 / 120 / 145 / 170 (+80% bonus AD)70 / 92.5 / 115 / 137.5 / 160 (+70% bonus AD)

Zeri

Zeri's new direction has been promising, but winrate is lower as players adjust playstyle and itemization. We want to make Zeri speed gaming more accessible.

  • QBurst Fire

    • Base Damage: 21 / 24 / 27 / 30 / 3322 / 26 / 30 / 34 / 38
    • Excess attack speed conversion to AD: 50%60%
  • RLightning Crash

    • BUGFIX Overcharged duration: Attacks during R extend R duration by 1.5s2.5s to match Hypercharged MS stack duration

ITEMS

Doran's Bow

Doran's Bow is being picked up by a few champions, but the risk of no health was too great. We are making the damage upside more compelling.

  • Attack Damage: 68

Doran's Helm

Doran's Helm resistances scale better than Doran's Shield regeneration, but it is too difficult to survive the early game. We are lightening the early load.

  • Health: 110140

Gluttonous Greaves

The omnivamp boots line fills a defensive-offensive hybrid gap but is taken at too high a rate. Bringing them back in line with other options.

  • Total Cost: 950g1000g
  • Slay - Omnivamp Per Stack: 1% per takedown, up to 6 stacks max0.6% per takedown, up to 10 stacks max

Lich Bane

Rather than proccing Spellblade in their face like Dusk and Dawn builds, we are tuning Lich Bane Movespeed to help you get into position for a better scaling proc.

  • AP ratio: 40% AP45% AP
  • Movespeed: 4%6%

Voltaic Cyclosword

Voltaic Cyclosword is making an impact on the meta after Opportunity's removal. We are lowering its power slightly with a higher price tag.

  • Total Cost: 2900g3000g

RUNES

Deathfire Touch

Even after the hotfix nerf, Deathfire Touch is burning too strongly in early laning trades. Shaving off damage at lower levels.

  • Damage Per Second: 4 - 12 (Levels 1 - 18) (+7% bonus AD) (+2.5% AP)3 - 12 (Levels 1 - 18) (+7% bonus AD) (+2.5% AP)

Stormraider's Surge

Stormraider's Surge has landed on the soft side, underperforming on most champions trying it out. Pushing its duration.

  • Move Speed: [40% Melee | 30% Ranged] for 3 seconds[48% Melee | 36% Ranged] for 4 seconds

GAME SYSTEMS

Minion Aggro

When an enemy champion attacked an allied minion, the enemy champion would enter the minions' aggro priority list. We are removing this action entirely to prevent minions sometimes randomly changing target.

Disruptive Game Termination

When we detect severely disruptive behaviors that irredeemably ruin a team's chances of winning, we allow that team to vote to end the match. The bar is high; most penalties are still distributed post-game. We now proactively offer a vote when severely disruptive behavior is detected during a match.

  • When a player is confirmed disruptive during a match, their team is prompted to vote to end. The disruptive player and their premade cannot vote.
  • If the vote passes, the disruptive player's team loses no LP or MMR. The other team receives LP as usual. The disruptive player is banned.
  • If the vote fails, the game continues. That team cannot lose LP but can still win LP if they claim victory.

Player Behavior

We have made large updates to our text detection models to more accurately detect disruptive or inappropriate text across all languages with fewer false positives.

ARENA

Arena is now six teams of three in our first 3x6 event. We adjusted augments and new features based on feedback, with champion changes kept light since the team size shift will shake things up. Stat anvil max roll power increased from 80% to 100%, and Tahm Kench Guest of Honor compulsions were tapped down while abstain rewards rose.

Augment Buffs

  • Bravest of the Brave: Level 2 gold 750 -> 1500
  • Fan the Hammer: Max level 3 -> 2; cooldown per side 7/6/5 -> 7/5
  • Juiced: Capstone adds 10% damage per 400 mana spent; max level 2; damage 4.5% -> 9% of mana spent; Firesale and Combination Fried Rice level and ratio buffs
  • SpellCraft: Base slow 20% -> 10%; sticker ratios adjusted; Chroma Flux MS per sticker 20 -> 30; Stats augments capstone anvil amp 10% -> 20%; Bread Sandwich and Gamba Anvil max levels and AH scaling buffs

Augment Nerfs

  • Draw Your Sword: Bonus HP and AD 25/35/45% -> 25/30/35%; AS 20% -> 15%
  • Jeweled Gauntlet: Crit Damage 140/160/180% -> 140/150/160%
  • Righteous Fury: Spell damage per stack 2/4/6% -> 2/3/4%
  • The Brutalizer: Max level 3 -> 2

System Changes

  • Petricite Grove: Adjusted player spawn locations
  • Petricite Bombs: Initial spawn 6-12s after combat; respawn 15s -> 20s
  • Ancestral Wood Bulwark Blossom and Reckoner's Arena Pillars: Added healthbar ticks
  • Base line durability: Damage Reduction +5% on round 8 (Crafting round)
  • Black Hole Gauntlet: Size scales with champion size, capped at 3x base
  • Pyromancer's Cloak: Blaze AoE per burn source 40 -> 30; per champion cooldown 3s -> 5s

Champion Changes

Shyvana

  • QEmberstrike

    • Damage: 10 / 15 / 20 / 25 / 30 (+110% AD)10 / 15 / 20 / 25 / 30 (+100% AD)

Xin Zhao

  • QThree Talon Strike

    • Damage: 15 / 30 / 45 / 60 / 75 (+40% bonus AD)15 / 30 / 45 / 60 / 75 (+30% bonus AD)
    • Cooldown: 7 / 6.5 / 6 / 5.5 / 58 / 7.5 / 7 / 6.5 / 6
  • EAudacious Charge

    • AS: (+10% per 100 AP)(+5% per 100 AP)
    • Cooldown: 1113

Guests of Honor

  • Garen Perseverance: Tooltip notes heal at 50 health
  • Hwei Blank Canvas: Tooltips updated; rerolling augment level offering grants a sticker
  • Jarvan IV Heavy Is The Crown: Crown thief size adjustment 20% -> 25%
  • Tahm Kench Dark Bargain: All players offered same choices; Compulsion for Power anvils 2 -> 1; Compulsion for Wealth gold 3000 -> 2500; Abstain max health restored 5% -> 10%

Bugfixes

  • Fixed flash behind walls on Petricite Grove
  • Fixed Chauffeur snapping allies to dead teammate positions
  • Fixed Nocturne Guest of Honor sometimes ulting the player's entire screen dark
  • Fixed Tahm Kench not granting an extra augment when augment slots were full
  • Fixed Hivemind dealing double intended damage
  • Fixed Shardholder, Void Immolation Quest, and magic penetration tracking issues
  • Fixed Minionmancer not amplifying Azir Sand Soldiers and Double Tap Power Flower interactions
  • Fixed Despoil not stacking on blinks and Wooglet stasis with We'll Be Right Back capstone

League of Legends Patch Notes and Champion Changes

The ZirveGG Patch Notes page organizes League of Legends updates into a readable article with champion, item and system changes. Structured sections and navigation make it easier to move from a patch overview to the exact buff, nerf or adjustment that affects a role, champion or build.

Patch notes explain intended rule changes, but the live meta develops after players test them at scale. Read numerical changes in context, check the patch number and region rollout, and compare the notes with updated champion statistics before deciding that a buff or nerf has transformed a pick. Official Riot posts remain the authority for corrections and emergency updates.

Frequently Asked Questions

What information is included in League patch notes?

Patch articles can cover champion balance, items, runes, systems, modes, bug fixes and other changes shipped with a particular version.

How do I know which patch a change belongs to?

Check the article's patch label and publication context; do not assume an older article describes the current live version.

Does every buff immediately increase a champion's win rate?

No. Change size, player adaptation, matchups, item shifts and concurrent nerfs can all affect the observed result.

Where should I check for a hotfix after patch notes are published?

Use official Riot Games channels for authoritative hotfix announcements, then consult updated ZirveGG data as new matches are processed.