Patch NotesSeason 2July 28, 2026 · 8 min read

Patches 26.11 to 26.14 Recap: Everything That Shaped the End of Season 2

Four patches, one Imperial Mandate rework, an ARAM Mayhem redesign and a long list of balance swings. A patch-by-patch recap of how the meta got to where Season 3 starts.

If you took a break during the back half of Season 2, this is the catch-up. Four patches — 26.11 through 26.14 — reshaped support items, redesigned ARAM Mayhem twice over, and moved a long list of champions before Season 3 opened on Patch 26.15.

PatchDateHeadline change
26.11May 28, 2026Imperial Mandate reworked into a CC utility item
26.12June 9, 2026ARAM Mayhem redesign: Trait System removed
26.13June 23, 2026Last hit indicators, Ranked 5s returns
26.14July 14, 2026Season 2 closes, Blue Buff ability haste
The four patches at a glance

Patch 26.11 — May 28, 2026

The support patch. Imperial Mandate was reworked from a heal/shield support item into a crowd-control utility item, and the rune and item ecosystem around supports moved with it.

  • Buffed: Diana (jungle damage, W scaling), Ekko (passive cooldown), Heimerdinger (turret range and vision), Kassadin (Q cooldown, W damage), Quinn (monster damage)
  • Nerfed: Brand (base armor), Smolder (passive magic damage scaling), Teemo (armor growth, E scaling), Xin Zhao (healing, though bonus damage added)
  • Items — Summon Aery shielding nerfed; Aftershock and Guardian buffed; Moonstone Renewer and Echoes of Helia damage reduced; Locket of the Iron Solari resistances up; Heartsteel conversion up; Statikk Shiv AD up
  • Systems — Mid Role Quest reward up from 6% to 8% AD/AP; Grubs buffed for support roaming; Deathfire Touch changed to magic damage only
Buffed
DianaDiana
EkkoEkko
HeimerdingerHeimerdinger
KassadinKassadin
QuinnQuinn

Patch 26.12 — June 9, 2026

A broad balance pass plus the first ARAM Mayhem redesign: Ability Augments and Quest Augments were added and the Trait System was removed entirely.

  • Nerfed: Lee Sin, Nocturne, Orianna, Ryze, Varus, Xin Zhao
  • Teleport — shield changed from 30% for 30 seconds to 35% for 10 seconds
  • Experimental Hexplate adjusted to address Varus dominance in top lane
  • Systems — Normal Draft went 24/7 in ME, OC and SG; Honor moved into the Social Panel
Buffed
AatroxAatrox
GwenGwen
HweiHwei
JaxJax
SylasSylas
SyndraSyndra
TristanaTristana
YuumiYuumi

Patch 26.13 — June 23, 2026

A quality-of-life patch as much as a balance one — last hit indicators came to non-ranked queues and Ranked 5s returned.

  • Buffed: Aphelios, Draven, Kai'Sa, LeBlanc, Olaf, Poppy, Qiyana, Vex, Zaahen
  • Doran's Helm — resistances down from 10 to 8, health up from 140 to 150
  • Imperial Mandate — build path adjusted, AP down from 65 to 60, Control and Command effects increased
  • Systems — last hit indicators in Normal Draft and other non-ranked queues; Ranked 5s returned June 26 with Tournament Draft; direct message reporting added; Discord account linking in supported regions
Nerfed
BardBard
BrandBrand
CassiopeiaCassiopeia
KSanteKSante
RekSaiRekSai
RumbleRumble
SennaSenna
SionSion

Patch 26.14 — July 14, 2026

The last patch of Season 2. It closed the split on July 28 and set up the Season 3 handover.

  • Buffed: Azir (bug fixes plus rune interactions — Scorch and Liandry's now deal full on-hit damage, Conqueror applies 2 stacks), Corki (AD growth, ultimate recharge), Mordekaiser (E damage and stat steal), Nami (E damage per hit), Yunara (AD growth)
  • Nerfed: Garen (ultimate true damage at all levels), Jayce (passive movement speed and resistances), Locke (Q hold time, damage, W healing cap), Senna (crit damage modifier, Q ratios), Seraphine (Q AP ratio)
  • Items — Immortal Path damage and healing down; Protoplasm Harness cost up and early healing/health down; Hextech Rocketbelt build path changed, cooldown up, AP down, health up
  • Systems — Blue Buff now grants scaling ability haste by level; buff bar UI cleaned up; Season 2 ended July 28, Season 3 began July 29
Buffed
AzirAzir
CorkiCorki
MordekaiserMordekaiser
NamiNami
YunaraYunara

The through-line

Two themes run across all four patches. First, supports and enchanters were pulled down while tank and crowd-control items were pushed up — Imperial Mandate's rework in 26.11 is the clearest statement of that. Second, ARAM Mayhem was treated as a live testbed, with augments added, removed and retuned in nearly every patch.

Both matter going into Season 3: the support item ecosystem you learned in early Season 2 is not the one you are playing now.

Sources

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